![]() While this game is reminiscent of A Short Hike, it is probably more like its poor cousin. As long as you don't fall into the trap of thinking that any type of similarity is automatically somehow "bad," you'll probably have a good time with both. Anyway, they're relatively cheap games and pretty short, so if you like one you should definitely play the other. ![]() ![]() I think it's that message of finding peace and a sense of purpose through service and community that appeals to me. Obviously YMMV on this, but I find that "Haven Park" makes me happier overall. The peak of "Haven Park" leads to an equally moving encounter, but it also gently encourages you to continue connecting with and helping the enthusiastic park visitors. The peak of "A Short Hike" conveys awe, isolation, and (surprisingly) intimacy, as if you've discovered the world's last and most remote phone booth. While both games' main quests "end" on an emotionally resonant note, the experience is drastically different. For another, it's more emotionally satisfying to me. I'm not talking about pixel style or whatever but rather the color palette, characters, and environmental design. For one thing, it's just pure eye candy and so beautiful. I played them within weeks of each other, and of the two, it's "Haven Park" I keep returning to just to start a new game and experience the park again. I So yeah this is definitely cut from the same cloth as "A Short Hike," but I enjoyed both games equally if for slightly different reasons. So yeah this is definitely cut from the same cloth as "A Short Hike," but I enjoyed both games equally if for slightly different reasons. ![]()
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